License To Exist

The world – we might say – is run on the basis of ‘license’ – only those who have been granted a license to speak get to be listened to, or taken any notice of. We can all speak of course but unless we have been granted the authority to do so what we have to say will not be of any interest to anyone beyond our immediate companions. What we have to say will be ignored. There is a big glitch in this setup however and the glitch is that in order to be granted a license, in order to be given the authority to speak we will first have to subscribe to the official story of ‘how things are’, and the official story of how things are is always a lie.It can’t not be since the truth is only ever ‘individually seen’ – seeing how things are is our responsibility and we cannot hand it over to anyone else.

This is the Great Trick that we are never seem to spot: we all want to have a voice; we all want to have a voice because being heard (or being ‘taken seriously’ by other) means that we exist as bone fide individuals who have something to say – it’s a mark of inclusion, so to speak. The trick that we’re talking about is that in order to be included in the group we have to give up our individual way of seeing the world in favour of the generic view that is held by the group and so when we do say something then it’s not really us saying it because we’re expressing what the group thinks rather than what we as unique individual think and so the price of being accepted or taken seriously listened to is that we no longer have anything to say. That’s the condition – we are only granted a voice when we have nothing to say.

From a psychological point of view, having a voice doesn’t mean ‘having a platform’ (or being granted the authority to speak), it means being able to know what it is that we ourselves genuinely want to say. Being able to know what we ourselves want to say means therefore that we’re connected with our own individuality and can discern the different between our view and any view that comes from the outside, which is always a ‘false view’. ‘Someone else’s truth is not the truth’ as Krishnamurti says, and so what we are talking about here is the all-important ability to tell truth from falsehood. This doesn’t mean ‘truth as it can be backed up by facts and figures’ but rather what feels right for us, rather than something that has been imposed or implanted by society. ‘Having a voice’ means therefore that we can discern between ‘what is us’ and ‘what is not us’. When we haven’t yet found our own voice then other residual, inauthentic ‘ghost voices’ speak through us and we don’t know the difference. We are in this case the unconscious host of ‘that which is not us’, which is the state of heteronomy.

The heteronomous mode of being might be spoken of as the ‘default state’ – until we can distinguish our true voice from the babble of all the ghost voices that haunt us without us knowing that we being haunted (the false voices which we have unwittingly absorbed into our systems during the course of our lives) then we haven’t even been born. If I don’t live my life then the default mode will obligingly live it for me. This fate constitutes a living horror – we have been born but we have not been born, we are alive and yet we are not alive, we say things and think things in but it’s not us who are saying and thinking them. It is all a charade, a mockery.

The struggle to find our own voice is therefore the struggle to be born, and this is clearly not something that we can ignore or turn our backs on. ‘If you bring forth what is within you then what is within you will save you’, says Jesus in the Gospel of Thomas, but if we don’t bring it forth then what is within us will cut us like the sharpest knife there ever was. This is the challenge that were all faced with – the core existential challenge, we might say – the challenge to live authentically. Society however hijacks this struggle – it hijacks it in the neatest way imaginable because what it does to is to redefine the struggle in its own terms, the terms which ‘equal society’. The existential challenge as far as society is concerned is the struggle to find acceptance and meaning within the system that has been provided for us.

The raw inarticulate urge to ‘become who we really are’ is thus cleverly redefined in terms of ‘doing well within the game which is not declared as being a game’. In short, to be recognised as being ‘a real person’ (or be recognised as being ‘worthy’ or ‘worthwhile’) we have to achieve that status in the eyes of our fellows and this can only happen if we fulfil their expectations with regard to what a worthy or worthwhile human being should look like. If we don’t match these unspoken and unexamined expectations then there is absolutely no chance that we will be recognised in the way that we so desperately feel we need to be.

This ties us in very neatly into the social game therefore. If this is the type of validation that we are looking for then we have no choice but to do what everyone else does and think the way that everyone else does. What is more, we can’t afford to question this either – we can’t afford to let ourselves see that the game is only a game because if we do this then we no longer going to be to receive validation from the game, the validation tells us that we are real and important, the validation that tells us that we are ‘worthy’.  We are all seeking validation in this way and so as a result each and every one of us is handing over responsibility for our lives to a framework of evaluation that is completely arbitrary, completely ‘made up’, and which has therefore ‘nothing to do with anything’. The framework only has the authority over us that it does because we have arbitrarily agreed for it to have that authority without admitting that this is the case and this is society in a nutshell. This is ‘the social construct of reality’, as Berger and Luckmann put it.

Human existence is, ab initio, an ongoing externalization. As man externalizes himself, he constructs the world into which he externalizes himself. In the process of externalization, he projects his own meanings into reality. Symbolic universes, which proclaim that all reality is humanly meaningful and call upon the entire cosmos to signify the validity of human existence, constitute the farthest reaches of this projection.

― Peter L. Berger, The Social Construction of Reality: A Treatise in the Sociology of Knowledge.

Within the context of this game we cannot question (this game that we are afraid to question) we can only have a ‘voice’ if we are granted license to have one, we can only be a person worthy of being taken seriously (or even of being noticed at all) if we join the club. We need a license for our very existence, in other words some external authority has to approve and rubber stamp us! ‘Going our own way’ thus becomes unthinkable. There is however a very significant snag in this as we have said and this snag has to do with the fact that we are being tricked, it has to do with the Great Trick that we started out by talking about. This Great Trick really is a trick – it’s a trick because we aren’t going to get anything out of it, even though we’ve been led to believe that we shall. We have (implicitly at least) been promised that we shall have a genuine being, or genuine existence, whereas the game (any game, for that matter) can only ever lead us deeper and deeper into unreality. The ‘license to exist’ is actually ‘a license to be unreal without knowing it’, which is not quite the same thing!

The ‘trick’ (just to repeat this once more) is that when we are granted a voice, when we are granted the status of being someone who is worth being recognised and respectfully listened to when they have something to say, it isn’t really our voice that’s being listened to. It never is – it’s the voice of the External Authority, the voice of the Consensus, the voice of the Standardised Way of Looking at Things that is only there because we have all voted for it by default, without realizing what we are doing. We only granted the status of having ‘actual worthwhile existence’ (of ‘being somebody’, as it is said) when we unquestioningly accept that what the game says is real actually is real, even though a game can never say what is real. To do that is not within a game’s power. What this means therefore is that we can only be granted status as being real when we have agreed not to be real at all. We can only be granted a voice when our true voice is being completely suppressed –suppressed as if it had never existed.

To say that we are being taken for fools (or that we ‘have been taken for a ride’) is therefore putting it very mildly indeed! That doesn’t even come close to describing what’s going on. We have this urge or need (the most important ‘need’ there is, in fact) realise our potential and make the transition from ‘being who we are not’ to ‘being who we genuinely are’ but then this urge, this need, this undeniable drive, is hijacked right from the word ‘go’ and used to shunt us in the very opposite direction. Instead of ‘finding ourselves’ we find yet more illusions; we end up being lost without a hope in a fearsome jungle of ever-proliferating illusions.

The only chance of meaning or fulfilment that we have is in discerning between what is real and authentic within us and letting go of all else, and yet we are cunningly steered in the direction of embracing and cultivating monstrously grotesque parodies of what it means to be an authentic human being. Something inside it is trying to be born, which is what life is all about, but the green and tender shoots of this life are ignored and allowed to be overgrown by second-hand ideas of who we should be, or of what life is about. Falsehood triumphs over what is true and good, and this – as we have said – is the default state of affairs.





Consciousness Versus The Machine

We get trapped in the machine because we adapt ourselves to it and the reason we adapt ourselves to it is because we want to use it and unless we adapt ourselves to the machine we won’t be able to operate it. We adapt ourselves to the machine by learning to see things its way and the danger here (the very great danger!) is that once we do this then we can forget how to look at the world in any other way. Once we adapt ourselves to the machine’s way of looking at things then we are only a hair’s breadth away from having the tables turned on us so that instead of us using the machine we are being used by it, so that instead of us controlling it the machine controls us. This is very far from being an unheard-of principle of course but just because we might have heard of the principle in some connection or other that doesn’t mean that we’ve been sufficiently warned! We haven’t been sufficiently warned at all, or if we have then we weren’t paying attention at the time. We obviously didn’t take it on board – if we had done then we wouldn’t be in the mess that we are now.

The thing about ‘adapting ourselves to the machine’ is that this necessarily involves an irreversible loss of information. In order to ‘take seriously what the machine takes seriously’ (i.e. in order to see the world in its way) we have to shed an awful lot of ‘relativity’. In the non-machine-like world rules exist only if we agree for them to; we have the freedom to decide whether there should be rules or not. In the machine-world rules are unquestionably important because the machine says they are, because the ‘seriousness’ of these rules is built into the very structure of that machine. Machines are machines because they take certain rules very seriously and are at all times utterly and completely inflexible in this regard. What we are basically saying here therefore is that in order to use a machine we ourselves must become ‘machine-like’; in order to use a machine we are required to ‘narrow ourselves down’ in other words, and the thing about this is that when we narrow ourselves we automatically lose our ability to see that we have become narrowed down – this is why we speak of this process as one involving ‘irreversible information loss’. Learning to see the world as a machine does is what we might call Cosmic Forgetting (or Cosmic Amnesia) – we have forgotten something huge, something tremendous, but we don’t remember having forgotten it! By getting engrossing in the details of the game completely forgotten about the ‘bigger picture’ and this makes everything we do both ridiculous and futile. It makes everything we do both ridiculous and futile, and also punishing. The machine-like world is a world that is not only utterly lacking in freedom, but also lacking in compassion.

The key difference between the machine world and the non-machine world is that the latter is essentially playful whilst the former is not. This turns out to be a very big difference indeed. We have equated the machine with a game but this doesn’t mean that what takes place in the game is at all playful; games (specifically what James Carse calls ‘finite games’) very far indeed from being playful – they are on the contrary deadly serious. We all know this anyway – what after all could be more serious than the person who is giving everything they’ve got in the desperate struggle to win rather than lose? What could be more serious than trying to win? A finite game is a very black-and-white sort of an affair – to win is the greatest thing in the world and to lose is the worst thing, so what could be less playful than this? A game gets to be a game by taking away our freedom, by taking away all ‘playfulness’ out of the situation, and this is why serious game players hate people who don’t take their game seriously. People who don’t take our games seriously remind us (in a way that we don’t understand) that there is such a thing as freedom (or playfulness) and this threatens everything, as far as we’re concerned. Finite game-players don’t like freedom because freedom is the one thing that is guaranteed to make a total nonsense of everything they take seriously; the threat of us having our game falsified happens to be something that we (predictably enough) take very seriously indeed! We have zero sense of humour about this sort of thing…

Saying that we lose our playfulness when we adapt to the machine is just another way of saying that we lose the ability to see that the way the machine requires us to see things isn’t the only way – this is the freedom that we lose without knowing that we have lost anything. The ‘very big thing’ that we have forgotten about is that there is more to life than trying to adapt successfully to the machine (or to the finite game, which comes to the same thing). We have forgotten that the universe is essentially playful in nature and that there is no inbuilt compulsion saying that we should do this, or do that, or do the other. Human beings love making up rules and then the next thing is that we get upset when someone comes along who doesn’t take these rules seriously but in reality there are no rules in reality itself there is something different something else, something that we might call radical freedom. ‘Radical freedom’ might sound rather unfamiliar to us as a concept but all we talking about here is play; play is not something that is given much consideration in the Judaeo-Christian tradition, if any – it has been noted that the Bible is notable as having almost as being almost devoid of any humour and as a result humour tends to be seen as us as being somehow ‘irreligious’, at least in any important matters.

Everyone likes to think that they have a sense of humour, needless to say, and amongst collections of ‘Bible jokes’ that we find on the internet (which attempt to show that there is indeed humour in the Bible) we also find important provisos such as ‘the Word of God is not to be laughed at’. We might be laughing but we must not laugh too much – our laughter must not get out of hand. For a serious message humour is always a dangerous thing – it can be tamed and ‘kept in place’ but it can also all too easily escape the bounds that have been and turn satirical. What we are looking at here is the phenomenon of ‘trying to contain the infinite game within a finite one’ – we’re trying to have humour and lightheartedness (because we know there’s something wrong if this element is missing) but within a serious context. This however is exactly the same as trying to have freedom (which we all know is good) within an unfree context; this is as Carse says an impossible thing – we cannot contain the infinite game within the bounds of finite play. If there is to be humour then it cannot be in any way restricted and if there is to be freedom then there cannot be any limitations placed on it. The notion that conventional Christianity is ‘perfectly okay with humour’ just doesn’t wash – we only need consider the bloody history of the Church to be reminded of this. There is no such thing as ‘a serious message’ outside of the artificial context of a finite game however, and this is reflected by the following quote from the Tibetan Buddhist sage Longchenpa –

In the experience of yogins who do not perceive things dualistically, the fact that things manifest without truly existing is so amazing they burst into laughter.

The stark humourlessness of the ‘Word of God’ can be contrasted with the nondual view of reality which is that the nature of reality itself is humorous; as Longchenpa also says –

Since things neither exist nor do not exist, are neither real nor unreal, are utterly beyond adopting and rejecting – one might as well burst out laughing.

If we don’t know if there is such a thing as ‘existence or non-existence’ then how can we take the notion of existence seriously? How we make important and portentous pronouncements about it? We can only come out with ‘serious messages’ about our own made-up constructs and this is why our seriousness is such a brittle and easily threatened sort of a thing.

It might be said therefore – with ample justification – that our cultural bias in the West has caused us to misinterpret life as being deadly serious affair and that it is all about making sure that we get it right rather than getting it wrong (which is the ultimate ‘unacceptable outcome’). There’s no way anyone can try to say that it isn’t what Western culture is about – we all know very well that it is despite the fact that we might be loath to admit it. Our rational/materialist culture is all about competition and winning and the implicit devaluation of anyone who isn’t a winner in the consumer game we are playing and this world-view is currently in the process of becoming the only view of life that anyone is ever going to know about. It’s a viral viewpoint that is rapidly taking over the whole planet. In the non-monotheistic traditions such as Vedanta, Buddhism and Daoism the inherently playful nature of reality is not de-emphasised however and we don’t get this terrible punishing emphasis on ‘winning versus losing’, ‘being right versus being wrong’, ‘obeying God versus disobeying Him’ (with all the guilt and fear of punishment that this entails). Lila, or ‘cosmic play’, is at the very heart of the Vedantic worldview and according to the Dao De Jing the Dao  does not lord it over all the things in the world, unlike the Judaeo-Christian idea of the All-powerful Father God with His very serious ‘plans’ for the human race. The Dao doesn’t have any plans! Similarly, when Brahma dissolves himself in the Cosmic Game (which is we might say ‘the Game of Forgetting and Remembering’) he doesn’t do this whilst hanging onto any ‘plan’ that he might have with regards to the outcome of this experiment! Brahma isn’t afraid to ‘let go’ and see what happens…

‘Seriousness’ – when it comes down to it – means one thing and one thing only – it means that we have forgotten both our own true nature and the nature of the universe that we are living in. It means that we have adapted all too well to the machine world that we have so incautiously created for ourselves with the result that the only view of life we have is the one that has been provided for us by the machine. The Machine (or Finite Game) only knows two things – ‘adherence to the rules’ or ‘deviation from the rules’. Either the machine’s specifications have been met (which by definition is ‘the best thing ever’ and cause for jubilation on a grand scale) or these all-important criteria have not been met and so what we’re talking about here is simply ‘error’. ‘How much does the machine value error?’ we might ask in our innocence. The answer is of course that it values it not at all. The machine has only the one interest in error and that is in eliminating it. In one way this is of course fine since the machine could never work as a machine, and do what it is supposed to do, unless it steers away from error, but in another way this simplistic mode of understanding the world is not in the least bit fine because what happens – when everything gets subsumed within the machine (or subsumed within the finite game) – is that there is no place left for consciousness, since consciousness has nothing to do with final outcomes whilst machines (on the other hand) don’t care about anything else.

Consciousness and machines don’t mix, we might say – they don’t mix because they represent starkly antithetical principles. Whilst consciousness can operate a machine (if we avoid the trap of having the tables turned on us) a machine can never support consciousness. In a machine, as we have said, there are only TWO THINGS – there are either ‘obeying the rules’ and ‘disobeying them’. Consciousness however has nothing whatsoever to do either succeeding or failing, getting it right are getting it wrong, ‘obeying’ or ‘not obeying’ – there is therefore nothing ‘machine-like’ about it at all. There is nothing machine-like about consciousness (or ‘reality’) and yet ‘the Machine’ (or ‘the System’) is all we know…






Art: Margo Selski, The Machine in the Garden